Legacy/Introduction to UE4 Programming - 12 - Overriding C++ Functions with Blueprints Part I
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In this video, weÔÇÖll set up our batteryÔÇÖs gameplay behavior. WeÔÇÖll work with our BlueprintNativeEvent and include the C++-coded parent behavior, and alter the lightning bolt we imported before so that it will follow the character and the battery around the level. WeÔÇÖll also test all of the behavior weÔÇÖve set up in C++ and Blueprints so far!