Blender

Blender is a free and open source tool you can use to model, texture, and animate 3D objects. Exporting Blender supports several export formats, but the two most relevant to UE4 are FBX and glTF. F...

Blender is a free and open source tool you can use to model, texture, and animate 3D objects.

Exporting

Blender supports several export formats, but the two most relevant to UE4 are FBX and glTF.

FBX Exporter

  • Powerful and flexible, but hard to get right.
  • You must answer questions about coordinate systems and units.
  • Lot of options, but you can save a Preset for your export options.
  • Blender FBX export code and UE4 FBX import code is difficult to understand and buggy.
  • T68575 FBX Known issues & TODO's.

See Blender FBX Pipeline for more details.

glTF Exporter

  • Standard defines coordinate system and unit scale
  • Exporter handles converting to that standardized coordinate system, simplifies importer and user options.
  • Models, textures, materials.
  • Format can handle static models and animated characters, but UE4 side is still working on the animation part. For now, use FBX for now for animated characters.
  • Does not support collision or sockets. [1][2]

Animation

Resources

Blender Foundation

Epic Games

References

  1. Unreal Engine Forums - Add collision and socket support to glTF importer
  2. glTF roadmap - what would you like to see next in glTF?
Dingo aus Doug Richardson Last updated on