Difference between revisions of "User:MonsOlympus"

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{{ContextSwitch}}
 
== About Me ==
 
I do lots of stuff, interesting stuff and trust me I know stuff!
 
  
{{code|MonsOlympus}}
 
*[https://github.com/MonsOlympus on GitHub]
 
*[https://www.artstation.com/monsolympus on ArtStation]
 
 
== Mums Spaghetti ==
 
Tabs for each section, allows for having context relevant info on a singular page rather than having to make a page for each.
 
=== How To ===
 
<div id="CPP" class="context-panel" style="display:block">
 
<p>Some crazy code</p>
 
<syntaxhighlight lang="cpp">Is broke my man!</syntaxhighlight>
 
</div>
 
<div id="BP" class="context-panel" style="display:none">
 
<p>Some less crazy code</p>
 
</div>
 
<div id="PY" class="context-panel" style="display:none">
 
<syntaxhighlight lang="python">Is broke my man!</syntaxhighlight>
 
<p>Some more crazy code</p>
 
</div>
 
 
=== Further Reading ===
 
<div id="CPP" class="context-panel" style="display:block">
 
{{Epic|https://docs.unrealengine.com/en-US/API/index.html Epic Docs - API}}
 
</div>
 
<div id="BP" class="context-panel" style="display:none">
 
{{Epic|https://docs.unrealengine.com/en-US/Engine/Blueprints/index.html Epic Docs - Blueprint}}
 
</div>
 
<div id="PY" class="context-panel" style="display:none">
 
{{Epic|https://docs.unrealengine.com/en-US/PythonAPI/index.html Epic Docs - PythonAPI}}
 
</div>
 
 
{{tip|Dont forget the div divs my main div main}}
 
 
==== TODO ====
 
* Search for those elements of the table of contents (TOC) containing C++ and Blueprints in the link and add event handlers (for onHover) if theres a spaghetti on the page.
 
* Use template and/or JS to clean up adding the element to pages.
 
 
== Dads Confetti ==
 
The hope here is to have a number of different coloured icons next to different categories of the official documentation.
 
This colour association can help with tabs too, if they are the same as the icon, Blue for Blueprint, Teal for CPP, Yellow for Python etc
 
 
[https://puu.sh/FJkuZ/b82834ac39.png Example Image]
 
 
=== Further Reading ===
 
<div class="link-list">
 
{{Epic|https://docs.unrealengine.com/en-US/index.html Epic Docs}}
 
{{Epic|https://docs.unrealengine.com/en-US/API/index.html Epic Docs - API}}
 
{{Epic|https://docs.unrealengine.com/en-US/Engine/Blueprints/index.html Epic Docs - Blueprint}}
 
{{Epic|https://docs.unrealengine.com/en-US/BlueprintAPI/index.html Epic Docs - BlueprintAPI}}
 
{{Epic|https://docs.unrealengine.com/en-US/PythonAPI/index.html Epic Docs - PythonAPI}}
 
{{Epic|https://docs.unrealengine.com/en-US/Programming/UnrealArchitecture/Delegates/index.html#bindingdelegates Epic Docs - Delegates (Programming)}}
 
{{Epic|https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/26017-get-default-object-of-class Epic Forums}}
 
{{Epic|https://docs.unrealengine.com/en-US/Gameplay/index.html Epic Docs - Gameplay}}
 
</div>
 
 
;[[template:UE4API]] : Navigation for core UE4, could do one for Game Framework too.
 

Latest revision as of 01:05, 28 July 2020