Legacy/Bomb and switch blueprint tutorial

This series of videos will take you from start to finish in creating a switch/button that will spawn a bomb in a random location in the sky. The bomb will explode once it hits the ground. === Infor...

This series of videos will take you from start to finish in creating a switch/button that will spawn a bomb in a random location in the sky. The bomb will explode once it hits the ground.

\=== Information ===


Title: Door and switch blueprints tutorial
Author: Ermahgerd Lulz
Version: 4.5.1

\=== Videos ===


This first video is an introduction to briefly show you what we are about to achieve.

https://youtube.com/http://youtu.be/JZwnGMxQtVw

This next video will be about creating our environment using brushes and then converting them to static meshes.
We will cover a couple different ways to apply collisions to both simple and more complex static meshes.

https://youtube.com/http://youtu.be/kJ7ZU_aQcMM

In this video we will be converting the static mesh of our bomb into a destructible mesh that can explode and have a particle system, as well as sound, applied to it.
I will also let you know where you can pick up assets (some of them free!) for your own games.

https://youtube.com/http://youtu.be/hfcDfys6qUg

In this video we will be creating new materials by making very small changes to pre-existing materials in our starter content.

https://youtube.com/http://youtu.be/cicf0kdH3ag

In the final video we will be working on the visual script in our switch blueprint, so that it will spawn bombs in a random location within a predefined area.

https://youtube.com/http://youtu.be/V2Yq8FBLjLc

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